Thursday, October 17, 2013

Beyond: Two Souls Review

Title: Beyond: Two Souls
Platform: PlayStation 3
Release: October 8, 2013
ESRB: M

Beyond: Two Souls is the latest narrative heavy game written by David Cage, of Indigo Prophecy and Heavy Rain fame, and put out by Quantic Dream. Much like Cage's past creations, Beyond: Two Souls focuses mainly on human emotions and character interactions rather than on guns and action. While its slow pace and emphasis on characters and drama may deter many gamers who are searching for a more intense experience, those who do decide to play through its often winding narrative will discover a compelling and satisfying story.

Beyond: Two Souls follows Jodie Holmes, played by actress Ellen Page, who has been linked with an entity named Aiden her whole life, or at least as long as she can remember. The story follows Jodie over ten years of her life, from little girl to adult, showing the many winding turns and struggles she has had to overcome due to her odd “gift.” Aiden often interferes with her personal life and makes living a normal life for Jodie, who “just wants to be like other girls,” nearly impossible at times. Beyond takes some interesting turns at times putting Jodie in unexpected situations, like joining the CIA, and while at first it can feel as though the game is having an identity crises, Cage does a good job of making even the strangest turns believable given the situations and happenings in Jodie's life.

It is Ellen Page's portrayal of Jodie that is Beyond's biggest draw. Page gives a captivating performance that makes the players feel for Jodie and really care for her when making the many decisions that litter the game that will impact Jodie's life. In fact, Ellen Page's performance is so good that, at times, it can over-shadow the other actors in the game, even Willem Dafoe who also stars in the game as a scientist who studies Jodie and Aiden as well as serving as her surrogate father, during more emotional scenes causing an empty feeling in the narrative when other actor's cannot match the level of intensity brought by Page to her performance. It's hard to say whether or not this is a flaw because the supporting cast is not bad by any means, players will come to care for many of the secondary characters as much as they care for Jodie, but it is extremely noticeable when Page is outshining other actors and can be very distracting. Whether or not this is a flaw in the game or not may just have to be up to the individual player's discretion. As for me, I'm going to have to say that it is an ironic flaw that the acting of one character is so good that it demeans the rest of the excellent acting in the game.

Beyond: Two Souls is hands down one of the best looking games on any current generation console. The immense amount of detail put into the vastly different environments, that range from suburban homes, forests, and military bases, creates a believable world to surround an already compelling story. The use of full body performance capture by Quantic Dream adds a level of individual personality to each character as they perform and there are subtle touches added to things as small as moving Jodie around a level that start to blur the lines of game and movie. Jodie will flail her arms if mad, wipe her face if crying, and look around while passing different items in the environment. It is these small touches that make Beyond's presentation stand out amongst other games and do much to aid in bringing games into a more immersible, believable experience.

Much like Heavy Rain, Beyond uses primarily prompts to execute actions on screen, such as pointing the right analog stick towards an item of interest or tapping L1 and R1 when needing to run away from something or someone. Unlike games such as Heavy Rain and Telltale Games' the Walking Dead that rely very heavily quick time events, to the point where you feel like your thumbs are playing a glorified version of Dance Dance Revolution, Beyond does a good job of integrating movement and button sensitive prompts fluidly into the gameplay to give a more dynamic and seamless experience. When in combat instead of just pressing a button at the right time to dodge or attack your foe, time will slow down on-screen and you must point the analog stick in the direction of Jodie's movements to gain the upper-hand. While this feature is much better than a QTE oriented battle, at times it is unclear of which way Jodie is moving and will lead to failure, but as there are no gameovers in Beyond this will merely change the story rather than start you over from a checkpoint.

While moving Jodie around a level can sometimes feel like controlling a slug, players are also given the ability to control her entity companion, Aiden, at nearly almost any point in the game, who is far quicker and easier to control when moving around a level. Aiden has the ability to fly through walls, interact with the environment, such as opening locked doors for Jodie, but also to kill and/or posses NPCs. The use of Aiden adds a new dynamic to the gameplay, esspecially during stealth or action oriented levels, where you can use Aiden to fly around and figure out your approach to the level.

 It's hard to categorize, or even talk about, Beyond: Two Souls because of how different it is compared to other video games, even compared to other David Cage games. The fact of the matter is, many “hardcore” gamers will NOT enjoy Beyond, due to its non action oriented nature. It is as if Beyond is the Lars Von Trier of games against the Jerry Bruckheimer that is Call Of Duty. Beautiful and eloquent to some, yet boring and pointless to others. The willingness by Cage and Quantic Dream to break down the stigmas of what a game should be and harken back to games such as Siberia and Myst to make a more personal story is an exciting thing that will hopefully be adopted by other developers. For those who are willing to open up their mind enough to play a game that will challenge what they have come to know and expect from a game, Beyond: Two Souls will be a pleasant experience.

4 out of 5

Blake Hester
Parentsbasementgaming@gmail.com

Kingdom Hearts III Gameplay Trailer

Saturday, October 5, 2013

Grand Theft Auto Online?

Well, from what I have read Grand Theft Auto Online might be working....kind of.   I am going to give it a try when I wake up and hopefully be able to log on and participate.  All this being said, the next game I am reviewing is Beyond: Two Souls.  I hate that this may be happening, but if GTA online isn't working by tomorrow I am going to have to cancel my review so I can focus on Beyond: Two Souls.  I wish it didn't have to happen this way, but I figured if worse comes to worse, I should give everyone a heads up.

Blake Hester

Parentsbasementgaming@gmail.com

Tuesday, October 1, 2013

Grand Theft Auto V Online Complications

Rockstar has acknowledged complications that have arisen with the launch of Grand Theft Auto V Online.  The problems include, but may not be limited to:
  • Occasional "Rockstar Cloud Servers Unavailable" error message
  • Freezing sometimes while loading into first race in GTAO with "waiting for other players" on the screen
  • Intermittent "Failed to Host a GTA Online Session" error messages
  • Race Corona (start area, marker) occasionally not showing up for first race
  • Errors saying "Timed out when matchmaking for a compatible GTA Online Session to join"
  • Occasional errors about jobs failing to start or load
  • General issues with the Social Club site and Social Club features (slow loading,failed logins, emails not arriving, etc). For more information on Social Club status, please see: http://support.rockstargames.com/hc/en-us/articles/200357093
  • Misc. network and server-related error messages, disconnections, or cloud server errors
  • Errors saying "Mission Failed" as soon as the mission begins during a session
Being as I can't play Grand Theft Auto V Online yet because of these issues, I guess I'll just continue my adventures in The Walking Dead.  As more information comes out about resolving these issues, we will make sure to let you all know!

Blake Hester

Parentsbasementgaming@gmail.com