Friday, September 6, 2013

Virtual Impotence


*Contains light spoilers of BioShock*

With a few weeks in between reviews, I have taken the chance to go through my backlog and play some games I had yet to have a chance to play. One of those was 2007's BioShock. I had played BioShock Infinite when it came out and absolutely loved it, but for some reason had never gotten around to playing the original. After being heralded by some as “the best game of the current generation,” or even one of “the greatest 100 video games of all time,” by Time Magazine, and winning countless awards, my expectations and anticipations were set pretty high. Then something weird happened. It didn't live up to those expectations. The game felt dated to me, I had difficulty with the shooting mechanics, and the whole game felt clunky to play, and it got me to thinking. Games that have come out in the past 15 years seem to be period pieces, rather than works of art made to stand the test of time, though should still be respected for their influence on games that after that expanded on their original ideas.

Don't get me wrong, I did enjoy BioShock immensely. I did not see the Atlas-Fontaine twist coming, the pacing of the story felt right, despite a disappointing ending in my opinion, and it was definitely not UN-fun to play. But it felt like a game that in 2007, no pun intended, would have been a, “game-changer.” So shouldn't that mean that to someone who picks it up now, only six years after its release, it should still be just as jaw dropping as it was to those who played in 2007? It frustrated me. Everything felt right as far as presentation goes, Rapture's art-deco theme is a beautiful environment that, though graphically looking slightly dated, was able to grab my attention for the whole duration of the game. I enjoyed the story and the pacing of the game immensely, but I couldn't manage to get over how clunky I felt that playing the game was and it made getting from one stage to another a chore that I was only willing to accomplish to see where the story was going to take me. I accept that the game is not particularly easy, and I enjoy a challenging game as much as the next guy, so I started to assume that this was just a game I was not very good at and should come to terms with that and enjoy it for what it is even if it was proving to be very frustrating for me to get through. Until I had the same problem with another game.

In 2000, at the ripe age of six years old, I adored the in-line graffiti simulator, Jet Set Radio. The bright colors and cel-shaded art captivated me and I would go to my friend Sam's house all the time to play that and the original Sonic Adventure on his Sega Dreamcast at any chance I got. So, when I stumbled upon Jet Set Radio on the PlayStation Network, it seemed like a no-brainer to purchase it. After downloading it, I instantly started it and was immersed back into the world of Tokyo-to. As Professor K re-introduced the story of the GGs to me, I was ready to paint the town red...and blue, green, and several other colors. What I found though, to my dismay, was an insufferable game that was almost impossible to play. Gone was the speed and ease of skating around and doing tricks I so distinctly remember from my childhood, and in their place was a very slow game that was so hard to control that I gave up and deleted it after around thirty minutes.

I'm not here to say what games are great and what games are not. I can only give my opinions, popular or not. Is it the nostalgia of games from our past that make them retain this sort of legendary quality in our minds? Is it the enjoyment we received from these games that burned a picture into our more youthful brains? Who can forget finally beating that bastard Sephiroth at Olympus Coliseum in the original Kingdom Hearts after what felt like at least a hundred attempts? Or the first time you got decapitated with a chainsaw in Resident Evil 4 and you just watched your limp body laying there, spewing blood? I cite these two games as examples because they are two of my all time favorite games that I still talk about and that have left a lasting impression on my gaming psyche. That being said, I have not played either since at least 2006. Would these games still be marvels of technology to me now? I can't say for sure, but after my experience with the aforementioned Jet Set Radio I have apprehensions about playing Kingdom Hearts -HD 1.5 ReMIX for my review when it is released September 10th. What if it doesn't live up to how spectacular I remember it being?

Now, just because a certain game may not live up to your memory of it, I personally do not believe that doesn't mean that those games aren't great in their own right. Technology is changing at such a rapid pace all around us that things become out-dated daily. It is unfair to look at a game, I will go back to BioShock as my example, for being clunky in 2013 and not respect what it did for its genre and games as a whole in 2007. While certainly games can retain their playability through decades and still be immense amounts of fun, Super Mario for example still controls great and is great fun to still play in my opinion, but I don't think great can just be categorized on playability alone. The size of the ripple effect a certain title casts its influence on into the gaming world can also be what makes a game great. At the time maybe BioShock's gameplay was ground-breaking, and now it feels clunky and dated to me, but it was the game's influence on others to build upon and expand that original idea that makes that game great. It's risky ventures to focus on story rather than combat like Telltale Games' The Walking Dead did, which won VGA's 2012 game of the year award. In a time of vast changes in gaming, both aesthetically and internally, it is no longer enough to base a game's quality solely on its face alone. Because whether you enjoyed a game or not, it may be what's inside that influences your favorite game to be the way it is.

Blake Hester

Parentsbasementgaming@gmail.com

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