Title: Far Cry 4
Platform(s) Playstation 3, Playstation 4, Xbox 360, Xbox One, PC
Release Date: November 18, 2014
ESRB: M
Far Cry 4 is a firm believer of, “if
it isn't broke, don't fix it.” Almost all of the mechanics from
2012's Far Cry 3 are here, they just have been turned up to eleven
and put into a new location. Far Cry 4 is an over-the-top ride full
of huge explosions and gratuitous gun battles that emphasizes
different play styles to make almost every mission accessible in any
manner the player wishes. The game gives you an incredible open
world, full of activities and danger, but often doesn't know when to
let you be or give you a strong story that makes you feel a real need
to be fighting a fight you were inexplicably thrust into. Despite
some slight bumps in the terrain, Far Cry 4 is incredible and messy
ride that knows how to create an excessively fun experience.
Set in the fictional Himalayan country
of Kyrat, Far Cry 4 puts players in the shoes of Ajay Ghale. A
native who spent most of his life stateside, Ajay only returns to
Kyrat to fulfill his mother's dying wish of having her ashes spread
in her homeland. Right off the bat, Ajay learns that Kyrat is torn
by a civil war, as the people revolt against dictator Pagan Min, who
has divided the country and stripped its peoples of their freedoms
and heritage. Without much thought, Ajay joins the militia group,
“The Golden Path,” and is tasked with bringing down Pagan's
regime. But the story is poor in giving the player any real
motivation to do so. It is explained that Ajay's parent's founded
The Golden Path, giving a slight emotional appeal as to why he should
be fighting this war, and it is interesting to speculate whether or
not his mother had ulterior motives for sending Ajay to Kyrat. But
Ajay is a fairly lifeless and silent character. He is never really
developed or given much of a voice on the mass murders he's
committing. If anything, he feels like a glorified errand boy being
told, “go here and kill this,” by the quarreling leaders of the
Golden Path, Amita and Sabal. Players are given the choice as to
which of these two they see fit to lead the Golden Path, but once
again poor development leaves them just giving you missions with
vague explanations as to their motives. On the other hand, Pagan Min
is a wonderful villain and when first introduced is portrayed as a
terrifying and tyrannical dictator. Video game DiCaprio, Troy Baker,
gives a stunning performance of Pagan as being both influenced by his
own personal grievances and completely malicious in his dictatorship
over Kyrat. The only problem is that after the opening cinematic,
Pagan disappears from the game almost entirely. Despite calling you
occasionally via your in-game radio, Pagan rarely shows up in any
cinematics and it feels as though the game robs itself of its
strongest character. It's unfortunate that the story doesn't become
more fleshed out, because at its core it is an interesting plot and
has the potential to make the player feel a real need to fight for
the Golden Path and try to take down Pagan Min. But poor character
development and the game's denial of its strongest character
ultimately make the story fall flat before it can fully get off the
ground.
Far Cry 4 is utterly beautiful.
Traveling through the mountains and valleys of Kyrat never feels
stale as each individual place you visit feels unique to itself and
the region of the map you are in. Bushes rustle as you walk through
them, scuff marks show up on walls during firefights, individual
blades of grass catch on fire if affected by an explosion, all making
you feel like you are in a world that actually exists and it's a
world that makes you want to be in it. I often found myself drifting
far from the campaign just to explore every inch of a cave I just
happened to see from the corner of my eye. When I stood from a
vantage point and saw something way off in the distance, I couldn't
stop myself from trying to reach it to see what was there. The draw
distances of this game allow you to see almost clear across the map
and take in how much is truly packed in there. A handful of missions
also have you traveling to the mythical world, Shangri-La or to the
top of the Himalayan mountains and offer up new areas of exploration
that feel unique and as fully realized as Kyrat itself. There were a
few texture pop-ins and I noticed a handful of dips in the frame
rate, but these can hardly be considered complaints due to how rare
they were and just how big this game truly is.
Far Cry 4 is an incredibly dense game
with an endless amount of things to do and see and an equal amount of
threats trying to hinder you from reaching them. At the end of my
nearly twenty hours within the game's main campaign, I had only
beaten 29.67% of everything it had to offer, which is staggering.
Kyrat is full of dynamic events that may have you hunting Honey
Badgers one moment and freeing members of the Golden Path who have
been kidnapped the next. Countless collectibles, side missions, and
hidden areas to explore litter the map with opportunities for more
gun play, racing, hunting, collecting, and even an arena that pits
man against beast in a fight for bragging rights over the food chain.
The game tries really hard to not give the player even one moment to
be bored with what it has to offer, and it does a good job of this.
I never found myself having to look very hard for something to do or
blow up, but unfortunately sometimes the game doesn't know when to
let up and let the player experience things at their own pace. Or
just get from point A to point B without being mauled, shot up, or
blown to kingdom come. I found immense frustration when I was simply
trying to drive to my mission objective, but had to engage in an
intense fight when a car full of enemies happened to drive by leaving
me out of ammo and low on health by the end of it. What's worse is
that several times after I had turned around and restocked on the
items I needed, on my way back to the objective the exact same thing
would happen again. Similarly, numerous times while trying to stake
out an area and get a grasp on where enemies were, an animal would
sneak up behind me and start attacking me, which in turn would
startle me and cause me to start shooting aimlessly, inevitably
alerting my enemies of my position. The dynamic world keeps the game
interesting and does a good job of keeping players on their toes but
it seems to not know a proper time or place for when they should
occur. It would have been nice to not have to constantly worry about
the threats of the game's outside spontaneity while trying to engage
in the campaign, leaving the game's missions own breed of insanity to
speak for themselves.
Many games promote the player freedom
of, “Go in silently or guns blazing. The choice is yours.” Far
Cry 4 offers the same thing, but it is more of a, “go in silently
and kill no one but your target, or unleash a tiger that you have set
on fire upon your enemies, zip-line into the battlefield, blow up a
truck of guys with your rocket launcher, go find an elephant and
bring him into the mix to flatten your foes, and then use a mortar to
bring that pesky helicopter out of the sky that's been shooting at
you this whole time in a flashy mix of gunpowder and viscera,” kind
of game. Nearly every mission offers this freedom and I never got
tired of the insanity that ensued when my initial stealthy approach
didn't pan out and my next best option was a grenade launcher and C4.
Returning from Far Cry 3 are enemy outposts that can be liberated to
decrease your adversary's control of Kyrat. These outposts are a
highlight of the game and trying a new way of liberating each one
before the soldiers can call for reinforcements never gets old. On
top of those are enemy fortresses, controlled by the main antagonists
of the game. Conquering these fortresses takes a lot more planning
than the outposts as they are much larger and feature far more
enemies, but offer a lot more opportunities for mayhem. Luckily, if
you're in a bind the game offers “guns for hire” that you can
call in to help you fight as well as the opportunity for co-op play
that allows another person to join your game and aid you in your time
of need. There's never a guarantee in this game that your plan will
ever go perfectly and trying to think on your feet in a hail of
bullets is a rush that keeps me excited to fire up the game far
beyond the story's completion.
Far Cry 4 never lets the player feel
unequipped for the insane amount of enemies it likes to throw at you
at a given time. Weapon options are as varied and numerous as one
could hope from a Far Cry game offering everything from silent bows
for sneak attacks to RPGs for full-on assaults. Numerous vehicles
litter the map to make traversing Kyrat by road, water, and air
easier and feel goofy and fun to maneuver. As long as you can
tolerate the in-game radio DJ that spouts off horribly unfunny
material about defecation and genitals ad nauseam. Controls are tied
to the left analog stick and never fully leave you in precise
control, making each time you get behind the wheel a messy journey of
running things over and narrowly avoiding driving off or into a
mountain. This isn't a complaint as it might be with other games
that put more of an emphasis on driving. Rather it just adds to the
insanity of Far Cry 4's habit of never letting you feel exactly in
control of what's going on. The game's upgrade system makes
noticeable differences to Ajay's killing abilities, allowing him to
perform new takedowns, hold his breath longer while lining up a
sniper shot, and ride elephants amongst numerous other things.
Upgrades make Ajay feel considerably more powerful, but the game
doesn't make players work very hard for them. Experience points are
thrown out all over the place and acquiring numerous upgrades can
happen fairly early on in the game. It never felt like I had to work
hard in the game to become more powerful, and instead I had numerous
upgrade shopping sprees I could go on early in the game which
detracted from the over-all satisfaction of working hard for a single
upgrade.
Far Cry 4 is a sequel done right.
Everything that made Far Cry 3 enjoyable is here, but expanded upon
tenfold and made great. It's an insanely fun and crazy ride that
never gives an opportunity for boredom, even if that means throwing
too much at the player at once. Kyrat is a world I want to be in and
I keep finding myself putting the disk back in to see more of what it
has to offer. It's just unfortunate that the story doesn't fully
develop itself to make me feel that I had a real reason to be there
other than for my own exploits. Far Cry 4 is an insane journey that
allows players to make there own way and accomplishes being one of
the most fun experiences to come out this year.
4 out of 5
Blake Hester
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