Thursday, September 26, 2013

Grand Theft Auto V Review

 Title: Grand Theft Auto V
Platform(s): Xbox 360, PlayStation 3
Release: September 17, 2013
ESRB: M

There's something about the Grand Theft Auto series' over-the-top violence, freedom, and Fatty Arbuckle-esque assault of hookers that seems to attract gamers, the press, and politicians alike. With Grand Theft Auto V, Rockstar North has created its most ambitious title to date, which is sure to give each aforementioned party plenty to talk about. The fictional state of San Andreas is a sprawling landscape with seemingly limitless activities and possibilities for the player to explore and exploit. With a completely revamped gameplay and approach to open world games, Grand Theft Auto V is a game sure to be talked about for many years to come.

For the first time in the series history players are given the ability to control three main characters with individual stories and backgrounds. Michael Townley, a former bank-robber who has retired to a big house in Rockford Hills, GTA's take on Beverly Hills, with his dysfunctional family, seems content to just sit back, enjoy old movies, and drink in-between therapist sessions and outbursts of violent rage. It is these outbursts of violence that bring Michael out of retirement and bring Franklin Clinton, a street savvy hustler born from gang-related violence in the underbelly of Los Santos, into his life. Michael and Franklin's exploits soon draw the attention of Trevor Philips, Michael's former crime partner and drug-addled psychopath, who is now living in the desert of Blaine County outside of Los Santos. Trevor is also prone to violent outbursts and to kill indiscriminately, even by GTA standards. After a bittersweet reunion of Michael and Trevor, the three become a dysfunctional team hellbent on doing whatever it takes in pursuit of “the almighty American dollar.”

The inclusion of three playable characters adds a level of diversity to the gameplay. Each player has a set of skills to increase like driving, shooting, strength, etc. as well as a special ability exclusive to each character. Michael is able to slow down time during gun battles, à la Max Payne, to perform more precise shots. Franklin has a similar ability for driving which allows him to slow down time to perform more precise turns and fit in-between other vehicles as things get tense on the road. Trevor has an ability called “Rampage” that allows him to take less damage from bullets and deal out more destruction to surrounding enemies. All three abilities are fully realized, not leaving one to be less useful than the others. And integrating them into missions sometimes becomes vital for success, especially when using all three characters together. Rockstar has put a large emphasis on these character skills and upgrading them creates a much smoother experience. Not upgrading skills such as driving can create a sloppy getaway during a mission or even failure in completing it. While constantly trying to upgrade skills in games just to be able to pass through missions can seem tedious, Grand Theft Auto V does a good job of organically upgrading skills in-mission, but also leaves it up to the players to work on and upgrade skills more in-depth on their own in the world.

The diversity of almost every aspect of Grand Theft Auto V is staggering, from the different terrain you can explore in the state of San Andreas, to the missions that scour the world. There are 69 story missions, 58 side missions, and 59 pass-times for players to partake in and more. Whether the player is completing a seemingly impossible heist by the skin of their teeth or helping San Andreas residents with everything from taking pictures of celebrities to hunting for aliens, there is something always going on in the world to keep players engaged. The pacing of story missions is excellent, keeping players motivated to unravel more of the story. There is always plenty of action to keep players on the edge of their seats. Not every mission has players blowing up cars and shooting through waves of enemies though. Many missions have you on stake-outs for heists and getting gear for your operation. While these missions aren't jaw-dropping and action-packed, they give heists and more action-oriented missions a sense of importance and personal weight. You can't just go in everywhere in Grand Theft Auto V guns blazing and hope for it to work out in the end like in other entries. Some missions require planning and precise execution. It is this attention to detail and player interaction that will keep players involved and interested in what the rest of the game holds for them. And yes, at long last Grand Theft Auto V has an in-mission checkpoint system making sure that you won't have to sit through in-car conversations over and over that were interesting the first time, but lost their charm the eighth time because you couldn't get past a certain mission. I think I speak for all GTA fans when I say, thank you Rockstar, and it's about damn time.

Apart from the main and side missions, Grand Theft Auto V has a plethora of activities for players to partake in. Everything expected from a Grand Theft Auto release is here, partaking in races, going to strip clubs, listening to local radio, and committing mass murder are all accounted for. And yet, that's just the beginning. Bored? Go see a movie. Unhappy with your flying skills? Don't worry, you can go to flight school. Depressed because you've spent all day on your couch playing Grand Theft Auto V? You can participate in a triathlon. Out of weed in real life? Smoke some in the game. There is also tennis, tattoo parlors, yoga, darts, bars, TV to watch, mountains to climb, bounties to hunt, collectibles to collect, base jumping, barbershops, therapists to talk to, animals to hunt, and the list goes on. Rockstar North has really put the “open” in “open world game” and has created a living, breathing world where passer-by's have conversations, police officers go after speeders, and people live actual lives around you instead of walking around mindlessly in circles on sidewalks. Everywhere from the city of Los Santos to the deserts and mountains of Blaine County have their own individual feel to them. This makes exploring them a charm. The world is so big and full of activities that after thirty-three-and-a-half hours with the game, I still feel like I haven't done or seen half of what it has to offer. The price to pay for all this content are frequent texture pop-ins and the occasional muddy environment. Though, these are small annoyances rather than major complaints.

Grand Theft Auto V's gameplay has seen major overhauls compared to previous entries in the series. This is especially true in driving and shooting. Characters no longer feel like slugs to move around when traversing on foot and handle much like a standard third-person-shooter. Shooting has been made sleeker. It now features a soft auto-aim that is easy to toggle between your targets with the right analog stick making blasting your way through the numerous enemies the game sends at you in-mission a breeze. The auto-aim will also deactivate itself if after a few seconds you do not fire at a target. This eliminates the frustrating “stick” the auto aim of Grand Theft Auto IV had, which would not always allow you to move your reticle around to aim at other targets because it was stuck on an unintended target. Possibly the most noticeable change to gameplay in Grand Theft Auto V is the driving. Handling for all vehicles has been drastically improved and cars have individual weights to them that feel right while driving around. Cars don't feel glued to the street like they do in Saints Row, for example, but it is easier to drive around at top speeds and not have to worry about barely clipping a passing car and sending your car sailing into the stratosphere. All guns and cars can be upgraded and upgrades are very noticeable and helpful. For example, if you put sports brakes on a car or a grip onto a gun to assist aiming, there is a noticeable difference. And the upgrades, that can be very pricey, do not feel like superfluous items thrown in last-second by developers.

Grand Theft Auto V is primed to be at the top of many, if not all, game of the year lists this year. Rockstar North has created a living, breathing world where players can do whatever they want. While it is not a flawless game, the only noticeable flaws, like texture pop-ins, muddy enviorments, or the occasional sticking to the wrong wall while trying to take cover, are only mere annoyances rather than anything that brings the quality and enjoyment down from the experience. And yes, Grand Theft Auto V is an experience. It is something all gamers should at least see, because with the dawn of next-gen upon us, Grand Theft Auto V is our closest glimpse into what gaming will be like in the next years to come. Like many of its GTA brethren before it, Grand Theft Auto V will be the reference point for which most games, not just open world, will be based on. It has taken the genre it helped create and define and flipped it on its head and made it the best it possibly could be.

Stay tuned to Parent's Basement Gaming for our review of Grand Theft Auto V Online when it drops October 1st.

5 out of 5

Blake Hester

Parentsbasementgaming@gmail.com

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