I believe it is important to
differentiate between “favorite,” and “best.” For example,
my favorite movie is, “A Guide To Recognizing Your Saints, ” but I
don't think it has even an iota of both the immense cultural and
artistic influence that “Citizen Kane, ” had over the film
industry. With that being said, my personal favorite game this year
was Far Cry 4. But even though the game was an immense amount of
fun, it didn't do anything new. Rather it just expanded upon what
made Far Cry 3 great. So, with that out of the way I sat down to
think of what game broke the conventional gaming mold, what game set
itself apart from the rest, and what game had me obsessing over it
long after the console had been turned off. After much thought, my
choice for the game of the year is Hideo Kojima and Guillermo Del
Torro's “playable teaser” for there new joint venture Silent
Hills, P.T.
I understand that many will
disagree with this choice simply based off the fact that its name is
P.T., or “playable teaser,” and it is a demo, rather than a
full-fledged game. But, Kojima has already said that P.T. will have
nothing to do with the story of Silent Hills. So to me this game
should be viewed as its own IP with its own story and mechanics. If
you do disagree, feel free to express your opinions in the comments,
but I think there is a strong case at viewing this game as the best
to come out this year.
P.T. was a game that took
risks this year. In an age where games hold player's hands through
hours of tutorials and quick time events, P.T. gave you a map of the
controls and that's it. You were let loose into a paradox of
repeating rooms with no insight as to why you were there or what was
going on. The game trusted players to be able to figure things out
for themselves and that feeling was a breath of fresh air after
playing countless games that spend hours stopping the flow of action
for yet another tutorial. P.T. never stopped and it never gave you
room to breath. Once you were in it, you had no choice but to
continuously walk down that hall as things became more bizarre and
more terrifying. I loved the feeling of helplessness and panic I
experienced as I knew something was coming and I was on the edge of
my seat almost every moment I played, feeling I had solved a puzzle
with no seconds to spare. P.T. was sheer terror and I felt I was on
my own in that hall. I didn't feel there was an omnipotent being
waiting to give me upgrades at every turn or prizes for completing an
objective. In that hall I had myself and my sheer curiosity, which
ran wild at what was going on around me and what may be going on
behind me. That's the beauty of P.T.: There are no audio logs to
find to give you insight on the story, there are no cutscenes that
deliver some long awaited twist, there is nothing within that game
that is going to aid you. P.T. lets the player just play the game
and figure things out for themselves.
P.T. relied on word of
mouth. Released with little information about the game, other than
its very existence, P.T. created a water cooler world around it,
where people shared their stories from the night before and helped
each other with the puzzles that got increasingly difficult as the
game went on. With nothing in-game to help you, P.T. embraced that
people were going to look up playthroughs or ask their friends for
the solutions to puzzles. The game was made to be talked about and
speculated upon. I spent hours reading articles and theories on the
story and the game. For several weeks the only game I had on my mind
was P.T. I told my friends about it and created enough intrigue in
them that they wanted to play it and they were telling others about
it. P.T. was mysterious enough that people couldn't help but obsess
over it and who knows if all its mysteries are solved. Sure, it's
been solved that it is the prelude of a new Silent Hill game, but is
that everything the game has hidden?
P.T. reminds me a lot of
Journey. It's a game that does nothing else but let you play. It
doesn't bog you down with lore from previous games, it doesn't tell
you how to do anything, it just lets you go. The story is strong
enough in just a few hours that you don't need to search for missing
notes or audio logs. P.T. is its own entity and does everything a
game should do better than any game that came out this year. It
thrives off player's curiosity and is at its best when the console is
off and you're still wandering those halls in your mind speculating
on what could be there and what you could have missed. P.T. has
already put massive pressure on Silent Hills to live up to and time
will tell if it does, but for now P.T. is a stand alone game that in
my mind ranks better than every AAA game that came out this year.
Source: Silent Hill Wiki
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