Short Opinions is a
section that will feature quick thoughts on games that I have
recently played that I hadn't scheduled for review. These may be
games that clutter my backlog or simply games I didn't feel like
writing a full review for. There is no set schedule for these and
they will be posted whenever I see fit. May contain light spoilers.
I've decided to break up my opinions on The Wolf Among Us based on each episode. So rather than posting one accumulative article once I have completed all five episodes, I will post one on each individual episode as I complete them.
Episode One: "Faith" - I
went into the first episode of The Wolf Among Us excited, yet
apprehensive. While I enjoyed Telltale's past work with The Walking
Dead, it wasn't able to hold my attention, and I ultimately never
finished Season One. But, on the contrary, I have always found the
concept of the Fables series' modern take on popular fairy tales to
be interesting. So, it was a world I felt I needed to check out.
Bigby Wolf and the rest of the residents of Fabletown have definitely
caught my attention. The art of The Wolf Among Us and the way it eases
you into tough decisions make this first entry strong and while I
haven't seen enough to become fully immersed within its tale, I have
a feeling that it won't be long before I can't get enough.
Right
out of the gate, I was taken aback by the colorful world of The Wolf
Among Us. Where The Walking Dead was awash in bleak colors to
accentuate the mood of the story, this game made use of bright
colors, such as pink and purple to create a more classic cartoon
feel. Immediately as character's were introduced, the art design
evoked feelings of nostalgia that remind you of the cartoon's
themselves that popularized these characters and stories for more
modern generations. But, that's not to say that The Wolf Among Us isn't
bleak itself. Created by these campy colors are characters that live
in filth and squalor. You rarely find yourself fully charmed by
anyone you meet within your first couple hours in Fabletown as you
might have when you were introduced to these creatures via VHS. This
juxtaposition creates an interesting duality of the characters whom
we grew up with. On one hand, our fond memories of them still remain
and it's initially pleasant to see them again, but now that we can
see what time has done to them, it's hard not to feel a little
repulsed with where their story has ended up.
The Wolf
Among Us rarely feels like it isn't giving you the decision you would
make in the situation. Almost every intersection of choices gave me
what I felt was an adequate selection of decisions for different
personality types. If I wanted to care for someone, I could be
tinder. If I wanted to be firm, I could raise my voice. If I wanted
to commit aggravated assault, I could be extremely violent. But,
this first episode didn't make me feel as though I was making any
weighty decisions that left the balance of the world in my hands as
The Walking Dead seemed to do at the drop of a hat. That's certainly
not a complaint though, as each decision I made seemed to be setting
me up for something bigger within later episodes. I was happy to be
free of morally vexing choices early-on so that I could learn what I
thought my role in this world was and could progress my character to
make the choices I felt were the right ones later on.
I
certainly think The Wolf Among Us is good and it is definitely
interesting. Based on the first episode of the game, I'm not blown
away, but I enjoyed it and I am excited to see where the story goes.
I imagine once I have unraveled more of the mysteries within
Fabletown, my mind will be consumed with potential solutions and
suspects and my writing here will reflect that. Stay tuned to PBG for
more Short Opinions and more The Wolf Among Us.
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