Title: Alto's Adventure
Platform(s): iOS Devices
Release Date: February 19, 2015
Rating: 9+
I should begin this
article by saying that I do not like mobile games. It's a medium
that completely missed me. I find many to be nothing but time
wasters and I can't stand staring at a tiny screen while trying to play. So I really mean it when I say that Alto's Adventure is a really
good game that has me constantly picking up my phone for another round. Alto's Adventure is a simple game with simple
mechanics. Though the difficulty of the game never increases, it
wraps its players up in its addicting level goals and beautiful art
style.
Alto's Adventure tells the
story of a herder who wakes up to find that his or her llamas
have escaped and are running down what appears to be the longest hill
in the world. Without thought, the herder dashes off on snowboard to
collect these wandering llamas and maybe perform a few double
backflips along the way. That's all Alto's Adventure has in the way
of story and that is plenty to give you incentive to go down the hill
over and over again.
Alto's Adventure stands out
for being a visually stunning mobile game. The game is bright,
colorful and feels like it is popping off the screen, even when
played on very small one. Snow falls from the sky, trees lose their
leaves, and the sun pokes its head out from behind mountains in the
distance. Alto's Adventure has its own day/night cycle and even
dynamic weather that make each trip down the hill feel unique from
the last. The game has a calming soundtrack and sound effects such
as the sound of snow under your board or thunder crashing during
storms do a lot to add to the atmosphere of the game. It's awesome
to see so much care put into the visuals of a mobile game to give it
its own unique feel and stand apart from other games on the market.
The only slight annoyance
to this is that at night it can sometimes be hard to see obstacles
the player must jump over, leading to some premature runs. While
this doesn't happen often enough to be a major complaint, it is also
not rare enough to be overlooked.
Alto's Adventure is a
randomly generated game, where each trip down the hill is different
from the last. As the player rides downwards, there will be dangers such
as chasms or obstacles that they must jump over by tapping on the screen. There
are also ramps and bunting chords for the rider to perform tricks on.
Tapping and holding a finger on the screen will cause the boarder to
perform a backflip and landing on a bunting chord will result in a
grind trick. Occasionally riders will be chased down the hills by
NPCs called “elders” that come at players quickly and have the
ability to knock characters off their boards. It is up to the player
to jump, ramp, and grind away from elders to remain going down the
slope.
The game's mechanics are
very simple, but solid. The game always registered when I tapped the
screen and once I got the feel of the game, it was very easy to
control. When I missed a jump or didn't land a backflip, I always
felt that my rhythm was at fault, not the game. I think it is worth
noting that I played the game with a screen protector on and still
never felt that the game was missing my finger. During the several
hours I played Alto's Adventure, it constantly performed well.
One gripe I do have with
the game is that it never seems to pick up in difficulty. As you
travel further down the hill, their never seems to be an increase in
challenge. Chasms never get wider, you never have to outrun more
than one elder at a time, and obstacles never become
more numerous. I feel that the game's simple controls could have
created a good opportunity to make a challenging game that gave
players incentive to try and break their record distance with each
time that they played. But, once players understand the controls of
the game, its very simple to fly down the hill for great distances
without breaking a sweat.
Though the game never gets harder, the games level-up system poses different goals that are challenging and become the
major draw of the game. Objectives such as performing two
double-backflips in one run or staying airborne for three seconds
become addicting as you think that maybe you can get them all with
just one more trip down the hill. I found that I wasn't concerned
with how far I could make it in the game; rather I felt driven to
keep completing these objectives to see what new challenges it would
throw my way.
The game rewards players
with a new character for every ten levels they complete. These
prizes are satisfying and good incentive to keep trying, but they
also open up different ways to play the game. Different characters
will have different strengths and weaknesses and experimenting with
them to find out which one works best for each objective becomes
necessary to continue progression. For example, the character Maya
is able to flip quicker than others, but rides down the hill slower.
If an objective calls for you to backflip a certain amount of times
in one run, Maya may be your best bet. But, if an objective has you
running away from elders, than a different choice may be the way to
go. Finding which character is necessary for different objectives
becomes a fun challenge and it isn't long before you are constantly
switching out characters to complete each level.
I feel that many mobile
games don't offer enough content or mechanics to be given a numerical
score based upon the game as a package. So, in conclusion I will say
that for only $1.99, Alto's Adventure is worth checking out. It
packs in a lot of visual flair for such a small game. Though it is
very simple and at times can lack challenge, the game's very
unique look and attention to detail in its presentation, as well as
its excellent level-up system, make this a game that shouldn't be
over-looked for fans of mobile gaming.
Blake Hester
Parentsbasementgaming@gmail.com
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