Saturday, February 14, 2015

Evolve Review

Title: Evolve
Platform(s): PlayStation 4, Xbox One, PC
Release Date: February 10, 2015
ESRB: M

Evolve is a sleeping giant. At face value it seems hard to justify paying sixty dollars for what is seemingly a blatant lack of content. But what it lacks in size, it more than makes up for in quality. Evolve takes its own approach to the multiplayer arena and succeeds tremendously when it's not afraid to take chances. Though, at times the game can feel repetitive, Evolve's consistent fun, dependance on player communication, and solid gameplay make for an addicting ride that is hard to pull yourself away from.


In the future, humans travel from planet to planet in order to keep their species alive. Setting up colonies and factories, “The corporation” siphons the natural resources that each world provides. It is only when man lands upon the planet Shear that things become different. Shear is home to giant monsters that have the ability to grow and “evolve” after each feeding, the likes of which mankind has never seen before and the likes of which do not take kindly to mankind's visit. The beasts begin to terrorize and kill humans and it becomes apparent that if mankind is to conquer these monstrosities they must employ hunters with the necessary skills to bring them down. Teams of hunters are sent across Shear, hoping to claim the bounty placed upon each beast's head. It is a battle of species where life, dominion, and bragging rights of the food chain are the prizes.

Evolve's story is simply there to justify the game's existence. This isn't necessarily a bad thing, but if you bought this game looking for a story with rising action, a climax, and a conclusion, you made the wrong choice. In fact, everything from the paragraph above was summarized from the game's instruction manual, which has just fourteen sentences explaining what is going on. The game does little to tell you why exactly you are doing what you're doing. Rather it just throws you onto Shear's surface and tells you to kill the opposing force. Hunters are given personalities that do a good job of giving them different characteristics and there is a cutscene prior to you jumping into things that slightly explains why you are there. But the game says absolutely nothing about the background of the monsters. Again, not a bad thing and not a complaint. It just seems odd to include a story to the game at all if it is only hidden within the instruction manual and is barely evident on the disc.

Though Hunters are all given unique personalities, that doesn't mean that they are all likable characters. Some of the dialogue is painfully cliché and lines such as, “it may be desperate, but nothing is impossible” are enough to have your eyes rolling in circles. Characters are voiced well enough, but once again each character is just another cliché. Character's such as the confident commander, the mysterious amazonian, and the hillbilly with an itchy trigger finger are all accounted for in Evolve. But the worst of them all is the dumb Austrian, Markov. His terrible Schwarzenegger impression repeats the same annoying one-liners over and over and there is only so many times you can hear him say, “all we need do is find beast,” before you want to throw your console out the window.

Repetitive dialogue comes from all the characters though. As you play through the game, characters have conversations with each other. This is interesting at first, but these interactions quickly become old as you hear the same jokes and lines over and over. It would have been nice to see more diversity added to these conversations so that they feel dynamic and spontaneous. It is as if these characters are just passing time, waiting for something to happen.

Evolve is a good looking game, but it won't exactly “wow” you. Character models look good and worlds are densely packed with terrain and wildlife, but the visuals don't jump off the screen. That being said, something that I started to notice very early on was a lack of diversity in the different maps. While some offer more vertical terrain or a desert skin and maps are huge, most of the them feel very similar. Despite what map they said I was in, I constantly felt I was running through the same forest with only the changing weather offering any slight differences. If Evolve takes place on the whole planet of Shear, it just doesn't make sense that the game couldn't offer a larger variety of maps to play in. It's not something that takes away from the overall gameplay, but it does become repetitive having to look at the same jungle style map over and over.

Evolve consists of two main game modes: A five round “campaign” called, Evacuation, and a quick game mode called, Skirmish. These pit a four player team, the hunters, who all have different jobs and skills, against a monster that has the ability to evolve into two higher forms the more it eats. Single matches rarely last over half an hour and playing through all five rounds of Evacuation usually takes between an hour and two hours.

The team of hunters consists of an Assault, whose job is to fire as many rounds into the beast as possible, a Trapper, who is in charge of catching and capturing the monster so that the other player's can fight it without it getting away, a Support, who shields the team, and a Medic, who tries to keep the team at max health as much as possible. Each player has a very distinct role in the match and it's worth it to experiment with each role to find out which one suits your playstyle. You may find that you rarely lose with one or two of the classes but can barely even play as the others.

In order for the Hunters to win, each team member is expected to do their part. If a Medic is trying to take the part of the Assault rather than keeping a close eye on everyone's health, there is no chance of them winning because one-fourth of the team neglected their role. Evolve is a game that demands player communication during matches and necessitates that each player be on the same page in order to win. Evolve can be immensely frustrating when no one on the team is speaking to each other and the monster just demolishes the whole party. But, Evolve has some of the best satisfaction I've felt in a game when a team is constantly talking through their roles and working together to bring down the monster. The game is made to put Hunters at a disadvantage under the size and power of the beast. But when everyone understands their role in the match and can adequately communicate what they're best strategy is, bringing down the monster becomes a much smoother and more fun task.

Something that can become annoying is the time spent running around aimlessly looking for the monster. There are things such as foot prints that you can follow as well as being alerted to the sound of the monster startling birds, but since the monster moves so much quicker than the hunters, it's often hard to catch up with him. After a while, it feels like the whole match has been spent running in circles without ever engaging in combat. These moments can become extremely tedious and boring and it would have been nice to see the game offer easier ways to track the monster or just faster ways to traverse each map,

Playing as the Monsters is not immediately the power trip it may appear to be. Initially, the Monster is small and staying far away from the hunters is the best approach. The plentiful wildlife that populates Shear allows for quick evolution, but even once you do reach the second stage, the Monster still has weaknesses, and it's important to pick your battles wisely. If the hunters do engage you during these first two stages, Monsters are incredibly agile and giving way to a cat and mouse chase with the Hunters can be exhilarating as you try to dodge bullets and reach the final stage of evolution. Using the Monster's far-reaching smell ability allows for you to stay on track of Hunter locations as well as find out the location of wildlife, but it is all left to the player to strategically travel the map and evolve. It is with the third stage that the monster becomes a complete power house. Though it is not impossible for the hunters to beat a stage-three monster, it is highly unlikely. Once at this point, the monster towers over the map and combining its move sets makes short work of each hunter. Reaching this level is an awesome reward for being patient with the game as it makes you work for the hunt and doesn't let the stages come quickly. It is totally worth the effort as you demolish everything that tries to stand in your way.

Since Evolve's five playable character's have such different characteristics, the game tries hard to make sure that the player gets as much time with his or her favorite class. At any time you can rank your favorite ways to play the game and the game tries to place you in matches that will cater to your desires. I found that I was often put into matches that had me playing as my first two choices and rarely did I have to play as the characters I wasn't fond of. This feature does an excellent job of keeping player's in their favorite shoes as well as keeping things fair and not forcing them to have to be stuck with a class that they hate. The game keeps a good rotation between classes, allowing players to get a majority amount of time with those that they prefer.

In Evolve's Evacuation mode, monsters have over run Shear and Hunter's have five days to save as many lives as possible. Players compete in five different games that have Hunters doing such things as destroying monster eggs and saving survivors all the while being hunted by an AI or player controlled monster. Match duration is usually dictated by how long it takes for the Monster to evolve to the third stage. If the hunters can complete the objective before the third evolution, they win. But, if the monster is to evolve three times, usually the win goes to it as it can kill the team quickly. Each of Evacuation's games do a good job of maintaining a quick pace. Hunters have an objective to complete before being killed by the monster and the monster wants to kill the hunters before they complete their objective. Each game has fair variation that doesn't allow Evacuation to get old or feel repetitious.

The coolest draw to Evacuation mode is the dynamic events that happen during missions, based on who wins each match. Boasting “800,000 total possibilities,” current matches are influenced by the ones before it. For example, if you allow the monsters eggs to hatch in one mission, the monster may have minions in the next. Or if you are able to defeat the monster before it reaches stage three, the Hunters may have active turrets that help them to bring the beast down in the next game. These give players real incentive to do their best in matches to get an extra boost and the addition of these events really can change the tide of a match entirely. If one team, monster or hunter, wins the majority of matches in Evacuation mode, the opposing team's chances of survival become terrible, at best.

The highlight of Evolve is its Skirmish mode. Skirmish is a quick game mode that's only objective is kill before being killed. Hunters are to kill the monster before it reaches stage three. The monster is to evolve and kill all four hunters before they can return the favor. Monsters can also destroy a power-relay once it reaches stage three which will automatically win the match. Matches rarely last over thirty minutes, but they quickly become addicting and the main reason I kept putting the disc back in.

As mentioned above, Evolve relies on communication between the four people playing as the hunters and this is most evident in the skirmish mode. When a team works, it really works in Evolve. The most fun I had with the game came when my team and I were working together to bring the monster down, learning from our losses, and experimenting with different ways to play. Whenever I was a part of a team that didn't communicate well or not at all, we always lost. Always. But this always made me want to try again. To see if the next match would be different, to see if I would find a team that I was compatible with. This quickly builds up an addiction and it becomes hard to pull away from the game. Evolve plays great and has solid mechanics, but also, it makes its players think. It forces players to use strategy and work together to take down something much bigger than themselves. I feel comfortable in saying that Evolve's Skirmish mode is absolutely amazing and entirely worth buying the game for.

Evolve does feature a single player option that allows for a player to play all of the game modes by themselves. This is a good way to level up different characters or monsters, but if you have the option to play multiplayer, then there's little point in playing alone. The AI isn't very strong and defeating the monster isn't necessarily a challenge, even if it has evolved to the third stage. Similarly, the hunter AI is weak and you often find them running around aimlessly and shooting at wildlife for no particular reason. Evolve is a game that is meant to be experienced online and if you have that option than there is no real reason to go it alone.

Something that should should be noted and commended is how well the game runs. I spent countless hours online with Evolve and rarely saw a stutter in the frame rate, minimal visual issues such as texture pop-ins, and absolutely no glitching. Very rarely the game would have a slight lag, but it was never enough to detract from the over-all experience. Evolve, from day one, ran exceptionally well and I never worried about a match crashing or latency with the connection ruining my experience. When numerous games are coming out requiring hefty day one patches, it is awesome to see a game come out of the gate working perfectly, especially one that puts such a large emphasis on online play.

Instead of inundating players with countless game modes, haphazardly thrown together into a sloppy product, Evolve has given players only a few play options, but refined the gameplay to near perfection. The game refuses to let players run in guns blazing and expect a reward. Evolve requires thought and teamwork. The game gives you a great sense of satisfaction when all the pieces fall into place. When the pieces don't, it's hard to give up, because you wonder if the next match will be better. Evolve is addicting and insanely fun and despite a few repetitive annoyances, the game is an overall great package.

8 out of 10
Great. This is a game definitely worth your time. A game that is extremely fun and does a good job of being fresh and inventive. This game may have only a few issues that keep it from being something truly special.

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