Title: Life Is Strange
Platform(s): PlayStation 4,
PlayStation 3, Xbox 360, Xbox One, PC
Release Date: January 30, 2015
ESRB: M
Life Is Strange is a game that stands on its own, if only because major jock games are only interested in shooting things and don't understand the delicacies of real art. At least, that's what this interesting episodic indie game by developer Dontnod would have you believe as it throws countless references to artists and unheard-of musicians your way during its first episode. Life Is Strange is a visually striking game that consistently charms its players and coaxes them into relating with its characters. Its slow pace and emphasis on exploration may not appeal to everyone, but for those willing to forgive a story that hasn't quite found its wings yet and a game with sometimes questionable mechanics, Life Is Strange's first episode will offer a fun tale that hints at being something much more. Like most teenagers, the game has potential to be great, it just hasn't found its way yet.
The first episode of Life Is Strange,
called “Chrysalis,” introduces us to main character, Max
Caufield. Caufield is a very shy girl who has just returned to her
hometown of Arcadia Bay, Oregon, to attend Blackwell Academy for
Photography. Taking place only a few weeks into her first semester,
Caufield is up against the popular kids as well as the
pressure of living up to her potential with her camera and
scholarship. Things get bizarre for Caufield when she witnesses the
murder of her best friend, Chloe, and yet is inexplicably able to
reverse time in order to save her. As things get more and more complicated within the town of Arcadia Bay, it seemingly falls onto Max to sort everything out. With an uneasy future hanging in the balance, Max must uncover the town's dark secrets and put old demon's to rest.
The story of Life Is Strange has enough layers to be intriguing, but by the time the credits roll on this first episode, it just feels as though it hasn't yet hit its stride. The interpersonal interactions between students at Blackwell feel honest and believable, as if these are conversations and struggles real teenagers would have and would think were important. Kids often use teenage slang that sounds cheesy and yet make these people feel more honest. I found myself walking around campus talking to as many kids as possible, soaking in all the different personalities I could. But, the overarching tale involving time travel and murder doesn't offer enough in this first episode to feel like I'm hooked in, even with the obligatory cliff-hanger at the end. There's an emphasis on character development in “Chrysalis,” that seems to say that players need to know as much as possible about these people before the story really takes off within later episodes.
The story of Life Is Strange has enough layers to be intriguing, but by the time the credits roll on this first episode, it just feels as though it hasn't yet hit its stride. The interpersonal interactions between students at Blackwell feel honest and believable, as if these are conversations and struggles real teenagers would have and would think were important. Kids often use teenage slang that sounds cheesy and yet make these people feel more honest. I found myself walking around campus talking to as many kids as possible, soaking in all the different personalities I could. But, the overarching tale involving time travel and murder doesn't offer enough in this first episode to feel like I'm hooked in, even with the obligatory cliff-hanger at the end. There's an emphasis on character development in “Chrysalis,” that seems to say that players need to know as much as possible about these people before the story really takes off within later episodes.
The world of Life Is Strange is best
described by the word, “vibrant.” The game feels almost as if
you are playing a water color painting. Autumn in Arcadia Bay pops
off the screen and it's worth it to take time to look around the
environments, relishing in a game that uses a diverse color pallet
rather than just gray and brown. Taking influence from indie movies,
there is a film-grain look to the game that gives it a unique and
intimate feel. Character models look great, having the same water
color look as the world, though it's about 50/50 in the acting
department with some being really good and some being
cringe-inducing. Something I did find to be very distracting was
that character mouths did not move in sync with what was being said,
and often times they didn't look like they were moving much at all.
I found myself constantly staring at these mouths that looked
stretched thin and unable to move in any natural way or shape.
Life Is Strange employs both an
original soundtrack by Jonathan Morali, from the French band, Syd
Matters, as well as licensed music that add to the over-all
atmosphere and mood of the game. When Max slips in her headphones to
cancel out the noise around her or plays music over a stereo, you are
put into her head and share in her emotions. A scene that really
stands out as especially potent due to the soundtrack has Max
exploring a house, simply in search of tools, as the song “Santa
Monica Dream,” by duo, Angus and Julia Stone plays. Without giving
too much away about the story, this follows a scene where Max deals
with the unfamiliarity of being with some one after many years of
absence from their lives and trying to reestablish a connection. The
use of a song about the different paths of lives puts you in Max's
shoes to understand what conflicting emotions she must be feeling
about her reintroduction to this person.
It's not enough to say that Arcadia
Bay feels lived in. Rather it feels inhabited by these different
personalities. Max's dormitory caters to her individual interests
and likewise for other characters. A lot of time has been taken to
make it feel as though these kids are truly their own person with
their own interests, styles, and mannerisms. Max is not a strong
lead, but she is self-aware and while she is not popular, she is
passionate about her interests. She is an unlikely hero, easy to
relate to for those who may be outcasts themselves. I think later
episodes will develop her into a fan favorite as she speaks to and
for the people just like her.
Gameplay in Life Is Strange is based
around exploration and is far more slow-paced than many gamers may be
used to. Exploring every inch of the world is encouraged and
approaching an item/person of interest prompts different choices you
can make in action/conversation, which are tied to different button
options. Like other heavy decision based games, Life Is Strange's
choices offer drastically different outcomes. For example, do you
make fun of the girl who bullied you a scene prior or do you comfort
her when she herself is embarrassed in front of her friends? Each
choice will have a different outcome and it is up to you to deal with
the possible ramifications. The outcomes of your choices may often
result in violent or damning consequences, so it is important to put
thought into what you are going to do or say in Life Is Strange.
Once Max is aware of her ability to
control time, you as the player are given the choice to go back in
time at any point. This can be used to try to avoid an impending
doom or to change the choice you have made if you feel your outcome
may have negative connotations. Out of this came one of my biggest
qualms with Life Is Strange. Max has inner-monologues with herself
when decisions are made and will say whether or not she thinks a
choice was right or wrong. She will further go on to remind players
that she can reverse time and change her choice and the outcome of
what she has done. This really takes away from the weight and
potency of being torn between two choices. If you make a choice and
you hear Max tell you that maybe you should reverse time and change
what you did, instinct tells you that you've done something wrong and
you need to fix it. I did my best not to use this redemption as a
crutch during my playthrough and when I made a choice, I tried to
stick with it. I recommend other players do the same as it is
rewarding to make the choices you believe are right. I think the
ability to reverse time is used well during other points in the game,
like when it is employed during action segments. But I think the
temptation to reverse time whenever you think you have made the wrong
choice really takes away from the importance of thinking before you
make a possibly game-altering choice.
Life Is Strange has set itself up to
be something really special in later episodes. It is a unique little
game that sets itself apart in style and presentation, taking the
“Indie” in “Indie Game” to heart. Time will tell if the game
lives up to its potential set in this first episode. But I think as
of “Chrysalis,” it's off to a good start. I can only hope that
in later episodes the game's story can really get off the ground and
accomplish what is seems to want to do, which is be a moving story
about friendship and what it feels like to be alone in the world.
Life Is Strange hasn't left the gate swinging, but it is unique
enough to hold players interest enough to check out later episodes as
it blossoms into something far better.
7 out of 10
Very Good. This
game is worth playing, but it may have unforgivable issues that
hinder it from cracking the top three. It may be a fun game in the
moment, but also may be forgettable in the end.
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